digital information design camp 2005

java is required for this piece.
2 3

randomness

1, 2 & 3

I've been really into smooth curves lately. Plus, “Bézier” sounds really sophisticated like something you could say at a dinner party. I'm always somewhat disappointed when I work with random number generators and find that the erratic movements always seem to look kind of craggy. This is an attempt to tame randomness a little. The pieces are all based on a simplified random walk. There are a number of columns running vertically along the canvas, each is the average path for a random walker. In the first, only the horizontal offset is varied with over a Gaussian random variable. The second adds randomness to the vertical step taken each time. It's pretty difficult to tell the difference between the two, but if you look closely you will notice that the humps align better in the first. The final one adds an additional random variable to each column controlling the speed at which new points are generated.
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